The idea is a 2D game in which you have to transport and support troops in ground. The movement would be physics based and would be the main mechanic of the game.
Cortex command has an interesting ship system that’s physics based, however, controlling those ships is not a big part of the gameplay.
VtolVR has missions about transporting troops and providing air support.
Hovering ship that can transport troops and can land basically everywhere.
Turret aimed by the player.
Missiles. Unguided and guided?
Countermeasures?
Bombs.
Troops have an AI and move around in ground and stuff.
Enemy troops, turrets and ships.