A generated simulation of the night sky.
There are two approaches:
- Use available databases to position stars acordingly and set the brightness acordignly.
- Use the distribution of these properties to generate random skies that should look like our sky but with different stars
Available Databases
Distribution
The Hertzsprung–Russell Diagram can help to create a propper distribution for brightness and color.

Texture






Stars are not just random lights in the sky.
- The futher they are, the more they are (0bvious, because there is more more area seen).
- The brightness and color follows the Hertzsprung–Russell Diagram. (Brightness has to be scaled to distance)