A generated simulation of the night sky.

There are two approaches:

  1. Use available databases to position stars acordingly and set the brightness acordignly.
  2. Use the distribution of these properties to generate random skies that should look like our sky but with different stars

Available Databases

Distribution

The Hertzsprung–Russell Diagram can help to create a propper distribution for brightness and color.

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Texture

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Stars are not just random lights in the sky.